
Understanding Screen Position Node in Unity Shader Graph
Oct 7, 2020 · Note that in the Unity Shader graph node these x and y values have been shifted to keep (0.5, 0.5) at the center of the screen, presumably so that if you're using this to map a …
unity - How to use a Shader Graph to layer a texture over a sprite ...
Feb 7, 2025 · 1 If you're using a Unity version prior to 2023.3.0a10, this is unfortunately unavoidable in shader graphs. The vertex colour (what you set in the SpriteRenderer 's Color …
How to deal with insane amount of shader variants waiting to be ...
Since Unity 2021.2.0b7 (that is, URP 12.0.0), there has been a well known problem with absurd number of shader variants wanting to be compiled for even a somewhat simple shader (i.e. …
unity - Unlit Node Shadow Shader Graph - Game Development …
Mar 7, 2019 · Explore related questions unity shaders unity-shader-graph See similar questions with these tags.
unity - How can I map a texture around a sphere without a seam?
Jun 26, 2023 · 3 I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi …
unity - How can I rotate cubemap in shadergraph? - Game …
Explore related questions unity shaders unity-shader-graph See similar questions with these tags.
How to add "Visual Effect" as an active target in a Unity 6 shader …
Sep 12, 2024 · 1 That option was deprecated in VFX Graph version 12 (comes with Unity 2021.2) in favor of a simple toggle in the Universal target options. From the release notes: You can …
unity - Gradient from white to transparent instead shows as white …
Oct 14, 2023 · I need how to make a gradient that smoothly transitions from white to transparent for a 2D sprite via a URP shader graph. It seems like I’m already set up and everything should …
PBR Graph option not showing up in Unity
Feb 3, 2020 · 4 As you can see here, Unity removed that option in the 10.0.x version of shader graphs, and added cross-platform master nodes to the master stack as long as the shaders …
If UV coordinate is Vector2, then why does UV node in shader …
Dec 13, 2023 · Unity stores UVs in 0-1 space. [0,0] represents the bottom-left corner of the texture, and [1,1] represents the top-right. Values are not clamped; you can use values below …